Steph Ango, the designer, entrepreneur, and CEO of Obsidian, discusses the fundamental patterns that connect his wide-ranging creative work.
He reveals how a meticulous focus on any craft, from software and furniture to chocolate chip cookies, offers a powerful way to understand the world and the hidden connections between our ideas.
Key takeaways
- Everyone is driven by a central life question, but you cannot point directly at it. The moment you state it explicitly, it loses its magic and becomes a reductive version of the truth.
- The structure of early online forums taught valuable lessons about the importance of structured thinking, reputation, and a hierarchy of ideas, offering an alternative to the rigid social structures of school.
- When your physical world is a hundred people at school, but something you create online is used by a hundred thousand, it fundamentally changes your perspective on the world.
- Design evolution, in both cars and software, often moves from diverse, creative expression toward a standardized, efficient 'blob' as it becomes optimized for factors like fuel efficiency or usability.
- The downside of this hyper-efficient 'blob' design is a loss of personality and connection to the creator. Independent software can feel like a farmer's market product, where the direct relationship with the maker adds meaning and character.
- Over-optimization can lead to a loss of meaning, whereas the inefficient, personal pursuit of ideas can create purpose.
- Designing something to be good but not perfect can be a feature. It creates an incentive for users to customize it and make it their own.
- The Obsidian graph is often called useless for daily tasks, but its real power is in visualizing the abstract concept that all your ideas are interconnected.
- To explain a complex feature, don't describe what it does; describe the fundamental human benefit it provides. The value of bidirectional linking is not the link itself, but the understanding that comes from seeing relationships between ideas.
- Obsidian's 'file over app' philosophy is a deliberate constraint. While not always the most efficient method, it forces unique solutions and differentiates it from the many database-driven apps available.
- As AI makes general information widely available, local-first software and end-to-end encryption will become crucial for businesses to protect their proprietary knowledge.
- The choice between buying a cookie and baking one represents a larger philosophical divide: one path is about shared consumer experience, while the other is about understanding the world through creation.
- Understanding how things work on a fundamental level leads to independence. Without it, you become a slave to abstractions and must rely on others to manage things for you.
- To find the true limits of something, you must be willing to go too far. It's better to overshoot and then dial back than to be overly cautious and never discover your full potential.
- The goal of personal design isn't to create the 'best' version of something, but to create 'your' version, reflecting your specific choices and context.
- Style is the result of applying consistent constraints. The specific choices you make are less important than the consistency, which creates a unique palette that makes your work feel distinct.
- The process of building a tool can be a more effective way to learn a complex subject than traditional methods, as mistakes in the tool's design reveal gaps in your own understanding.
- A significant danger of AI is its subtle encouragement to stop thinking. It's alluring to accept AI-generated answers without understanding their underlying architecture, which may lead people to devalue their own thought processes.
- The pursuit of a frictionless, 'no interface' world risks creating a dangerous abstraction, removing our understanding of how things are made and opening the door for quality to be eroded.
- Counteract technological abstraction by seeking direct experiences and understanding the origins of what you consume. Learning a craft, even imperfectly, builds a profound appreciation for the skill it requires.
The consequences of considering every single detail
When making something, what does it mean to consider every single detail? This question applies to any craft, whether it's software, furniture, or even a specific dish you're cooking. What happens when you push the extent of details to the absolute maximum? How does this intense focus change your perception of the thing you're creating? How does it change how you perceive yourself? And ultimately, how does it alter the experience people have when they interact with that object, software, or dish?
Why you can't point at your central life question
Every person is driven by a central, personal question they are trying to figure out about life and humanity. However, this driving force is something that often cannot, and perhaps should not, be explicitly stated.
Everybody has something that they're driven by, but you can't point at it. Once you point at it, it's gone.
Attempting to articulate such a profound question directly can take the magic out of it. The moment you say it, the statement becomes a reductive version of the truth, no matter how accurate it feels. This highlights a fundamental limitation of language. To express certain deep ideas, you have to turn to other mediums. One might use carpentry, music, or even food to communicate something that words cannot capture. This is one of the strangest aspects of being human: we resort to all sorts of indirect methods and creations to truly talk to each other.
The origin of the name Capano
Steph Ango explains the origin of his nickname, Capano. His first name is Stefan, and Capano is the Hawaiian version of it. He discovered this during a childhood trip to Hawaii with his grandparents when he saw it on a souvenir license plate in a tourist shop.
The name change is due to the Hawaiian alphabet having only 13 letters, which requires substituting sounds that don't exist in the language. For example, the 'S' sound becomes a 'K'. Steph kept the name because it reminds him of his grandparents, whom he loves. He notes that he is lucky to still have three of his grandparents, who are in their 90s.
The Hawaiian origins of the name Kapano
Steph Ango's family has a background with languages. His mother and grandmother were both elementary school teachers, and growing up in France, he was exposed to French, English, and some Swedish. His connection to the Hawaiian language began with trips to Kona, on the Big Island of Hawaii, with his family from California. On one of these trips, his grandmother likely gave him the Hawaiian name Kapano, which has stuck with him ever since.
There is also an interesting, unintentional connection between the Hawaiian language and the early internet. The word "wiki," used famously for Wikipedia, is a Hawaiian word that means "fast." The conversation also touches on the complexity of the language when discussing Hawaii's state fish, the Humuhumunukunukuāpuaʻa. This long name has a meaning, translating to something like "spout like a pig."
Steph Ango's early days with computers and DeviantArt
Steph Ango's relationship with computers began with an IBM PC his dad bought him. Born in 1986, his grandfather, who worked with NASA and built PCs at home, was a major inspiration. This made computers seem cool and possible to him. As a nerdy kid, he was naturally drawn to them. However, his parents restricted his computer use to educational content like "Where in the World is Carmen Sandiego?" on MS-DOS. He could only play video games like Nintendo and Sega at friends' houses.
As a teenager, he got into first-person shooters like Counter-Strike and other popular games like Age of Empires. This led him to explore the online communities that grew around these games. He became an early user of the website DeviantArt, which is surprisingly still around. Back then, DeviantArt was focused on creating custom themes, or "skins," for applications like Winamp.
For the longest time, DeviantArt's tagline was something like 'where art meets application.' And for like 20 or 30 years they had this tagline. But it was originally because the application part meant apps. As in it was all about skins.
Steph notes that the site's focus has since shifted more towards fan fiction. He highlights how innovative DeviantArt was, implementing features like feeds, likes, and the concept of following people long before platforms like Facebook or Instagram. He also recalls its iconic grayish-green design from the early days.
The evolution of PC culture from hobbyist tinkerers to the mainstream
In the early days of personal computers, it was very common to open them up, look inside, and swap out parts like motherboards or video cards. This hands-on approach was the baseline, especially since PCs dominated the market before the reemergence of Apple. The culture around computers was different then, largely because the user base was different.
I think back then there was a greater proportion of nerds using computers. Now it's become so much more mainstream. I'm sure that the absolute number of people who are modding computers is actually far greater than it's ever been. It's just that proportionally there's so many more people who don't want to do that now.
While more people in total may modify their computers today, they represent a much smaller fraction of all computer users. The shift to a mainstream audience, where nearly everyone has a computer like a MacBook, changed the dynamic from a world of tinkerers to a world of consumers.
The innovative gameplay of the Half-Life mod Natural Selection
Since he wasn't allowed to have video game consoles, Steph Ango got into PC gaming. He played early titles like the original Warcraft and Age of Empires 2. However, the game that had the biggest impact was Half-Life, primarily because of its extensive modding community. While the single-player campaign was great, mods like Team Fortress Classic and Counter-Strike gave the game incredible longevity.
Steph's favorite mod was Natural Selection. The game's concept was highly innovative for its time, especially for a mod. It featured asymmetric gameplay, pitting a team of marines against aliens. The most groundbreaking mechanic was the marine commander role.
The Marines had a commander who could see the map top down, like an RTS. And then most of the people are just running around doing first-person shooter stuff, but one person can play as this person.
This blended a real-time strategy (RTS) perspective for one player with the first-person shooter (FPS) experience for the rest of the team. Meanwhile, alien players started as small creatures that could crawl through vents, offering a completely different style of gameplay. The creativity and unique mechanics of Natural Selection made it a memorable and influential game from the early days of PC modding.
How video game reflexes can transfer to real life
Steph recalls playing a game where you could be an alien that climbs on walls and ceilings. A classic tactic was to hide right above a door and wait for an unsuspecting marine to walk in. This experience created reflexes that transferred to real life.
A marine walks in and you just drop onto this head and headshot their head using your mouth. If you played this game enough, you would just get used to every time you walk into a room, look up or behind to just make sure there's nothing about to drop on your head. And those reflexes come into real life to some extent.
The sound design in the game was excellent. The same creators later made the game Subnautica. This is a single-player game where you arrive on an alien planet covered in water. It is a non-violent crafting game focused on exploration, gathering materials, and making underwater sea bases. For someone who gets spooked by deep water, Steph notes it could be their worst nightmare or something that helps them deal with that fear.
Making friends and learning skills in early online communities
In the early 2000s, making friends online through gaming communities was an uncommon experience that many parents didn't understand. Steph Ango recalls spending time as a teenager in the forums for Unknown Worlds, the developer behind games like Natural Selection and Subnautica. He made many friends online through these communities, as well as on platforms like DeviantArt and in games like Counter-Strike. At the time, the idea that most of your friends were people you'd never met in person was a strange concept. Now, it has become the default.
A small subset of people were early adopters of this dual world, where their real life had a continuous social layer on the internet. This group wasn't defined by age but by a specific set of interests and attributes that drew them to these nascent online spaces. As internet technologies improved, these communities grew. They became places not just for connection but also for learning. Participants could pick up skills like how to make websites or video games. Steph describes how being in the forums offered a unique window into the creative process.
One of the cool things about being in the forums was you would get to see the art. Because early stages, when they're making new creatures or something, it would be like, 'Oh, here's some concept art for the new alien creature.'
The formative power of early online communities
Video games often serve as an early introduction to multimedia creation, combining music, art, and level design. This sparks a fascination with the 'making of' process, similar to watching a documentary about how a film like Alien was created. Before the internet, finding like-minded people to share these niche interests required moving to a physical hub, like Paris for impressionist painters. This process had a lot of friction.
The internet changed everything by removing that friction. It allowed young people, even kids in their bedrooms, to find and join communities without leaving home. This created a dual social layer that many parents at the time were not even aware of. A young person could be deeply involved in an online world while their parents, existing in a different reality, had no idea what they were doing on the computer.
Many creative people today share a common background in the communities surrounding games like Counter-Strike and Half-Life. Participating in forums related to these games was a formative experience. The very structure of a forum taught valuable lessons. You had to write a post, which meant outlining your thoughts and giving it a subject. You had a user account, which built reputation over time. There were also hierarchies, with badges for admins or the creators of the game.
These structural elements, while not always consciously recognized by a kid, influenced the experience profoundly. They signaled that there is value in clear thinking, reputation matters, and a hierarchy of ideas exists. You could see the difference in how the creator of a game thought and communicated compared to others. This online world offered a stark contrast to the offline world of school, where social hierarchies and cliques are pre-existing and you have less control. Online, you could find a world that aligned with your interests.
Creating a Winamp skin that was downloaded hundreds of thousands of times
A powerful early experience for Steph Ango was creating a Winamp skin. He made it as a teenager, just a random piece of pixel art he created for fun while learning tools like Photoshop. To his surprise, it became incredibly popular.
I make this just random little thing, pixel art stuff and just for fun, because I'm interested in learning Photoshop and these tools, but then hundreds of thousands of people downloaded it.
The skin was called "Impulse" for Winamp 5. When the host looked it up, he recognized it immediately, exclaiming, "I think I used this skin." It was highly customizable, allowing users to change all the colors and stripes. Steph clarified that while he did the design, a person named Peter Clark handled the coding. The host, clearly impressed, even joked, "This is like better than Obsidian."
Creating a popular Winamp skin reshaped his worldview
Steph Ango recalls creating skins for the Winamp media player. This was a radical time because it was the first introduction of the PNG format, which allowed for transparency and shadows. Before PNGs, everything was in a box, but this new technology allowed for translucent and uniquely shaped designs.
He describes the profound effect of this creative outlet. While his physical world at school consisted of maybe a hundred people with their own social hierarchy, he could go online, make a Winamp skin, and have a hundred thousand people use it. This experience completely changes one's perspective on the world. Today, kids on TikTok can create something that gets 100 million views, but there's a key difference. In the modern world, if you tell someone your YouTube video got 10 million views, everyone understands what that means. Back then, explaining that hundreds of thousands of people downloaded your Winamp skin was an abstract concept most people couldn't grasp. This made the experience uniquely brain-warping and shifted his sense of what was important.
It definitely changes your perception of what's important... can you make something that has a positive impact in people's lives at a larger scale?
When asked why his skins were so good, Steph credits his artistic upbringing. His mother is an artist who encouraged him to draw, paint, and do photography, while his father studied art. This, combined with immersing himself in online communities, helped him develop his skills. He notes that in the large galleries of Winamp skins, you could easily tell which creators put in significant effort versus those who just placed a photo in the background.
Searching for the Mona Lisa of Winamp skins
Some people in the skinning community would spend days perfecting all the animations for their designs. When asked about the greatest Winamp skin of all time, the "Mona Lisa" of skins, Steph Ango recalls one that looked like an old hi-fi system. It had a wood and slightly pinkish appearance. The design was notable for its realism and the way the material was rendered. Another memorable skin was one that featured a head with things coming out of it. One speaker notes that as a kid, he thought that particular design was lame. Looking back now, however, he finds it interesting because it attempted to push the medium and move away from the standard Winamp format.
The shift from creative Winamp skins to standardized web design
In its early days, a Winamp skin was comparable to a tweet because it operated within a strict set of rules. Before Winamp 5, the interface followed a template where elements like the EQ and the main display had fixed positions. The art and creativity came from obsessing over small details within this rigid structure. For example, the equalizer sliders worked using a sprite template, with a separate image for each position. This allowed creators to design fun, small animations for the sliders as they moved.
This era of creative constraint contrasts sharply with modern interface design. The pendulum has swung completely towards cohesiveness and consistency. A key driver of this shift was Twitter's Bootstrap, a design framework that provided templates for HTML, CSS, and JavaScript. Its goal was to make web design consistent and user-friendly by offering pre-built components like buttons and navigation bars. While this improved usability, it also diminished creativity in web design. Today, highly creative UIs are mostly found in the video game world. This transition from individual invention to standardized frameworks suggests a significant cultural shift, where developers became willing to adopt a single, shared system for building interfaces.
Refinement culture and the rise of the blob
The evolution from static to dynamic websites, driven by concepts like AJAX and Web 2.0, paved the way for platforms like Facebook and Twitter. This shift allowed for user-generated content, making pages feel faster-moving and constantly fresh. This dynamism required web design to adopt reusable patterns to manage the numerous layouts and interfaces being used by millions of people.
This trend is part of a broader phenomenon Steph Ango calls "refinement culture." He compares it to the evolution of cars. In the 1950s and 60s, cars had diverse, creative shapes. Today, most cars resemble a gray blob. This convergence is the result of optimization. For instance, the pursuit of better fuel efficiency leads to more aerodynamic designs, which ultimately favor a blob-like shape. Over time, distinctive features are sacrificed for optimal performance.
The early, exploratory phase of design, whether in websites or cars, allows for the discovery of new ideas and patterns. The downside is friction for the user, who has to learn each new interface. The later "blob" phase offers benefits like modularity, user-friendly patterns, and reliability. However, this efficiency comes at a cost.
You lose personality, you lose a connection to the maker. Who made anything is kind of being lost. And so you lose a sense of a vision and a personality behind things. The more you can factory manufacture something, the more efficient you are with it. But the less connection you have to the origin of it, you lose meaning, you lose a relationship with other people.
Steph compares independently made software to buying jam at a farmer's market. There is a direct, personal connection to the maker who grew the berries and prepared the jam. This is different from buying mass-produced jam from a large store. That direct relationship with a creator adds personality and makes the experience more enjoyable.
The value of inefficiency and imperfection in design
When everything becomes an over-optimized blob, people can lose sight of the future and what matters. There is a certain 'high' when a community is focused on exploring an idea space to see who can push a genre forward. This exploration gives life meaning and purpose. There's something important about the 'stupidity' or inefficiency of things—choosing to do something a certain way not because it makes the most sense, but simply because you want to.
This idea applies to technology. A tool like Obsidian is more like the customizable software Winamp than a hyper-optimized product. Often, these kinds of projects don't work from a business perspective, which makes Obsidian's success particularly fascinating.
Steph Ango, who is currently redesigning the Obsidian mobile app, shared a related insight. A significant part of Obsidian's popularity is that people love to make it their own. This led him to an interesting thought about the redesign.
Maybe we shouldn't try to make it too good looking, because otherwise it doesn't create the desire to change it. If you're given this thing where the defaults are okay, then maybe you don't have the desire or incentive to tweak it.
This is similar to the default Winamp skin, which is described as both ugly and nice. While the layout is functional and well-designed, it inspires a desire to change it. The theory is that the original designers were brilliant because they got the core elements right, providing a solid foundation that allowed other people to build their own aesthetics on top.
How making a skin for Obsidian led to becoming CEO
The discussion touches on the versioning of the music player Winamp, clarifying that the version with customizable designs was Winamp 3, not 5. There was famously no Winamp 4; the developers jumped from 3 to 5, combining versions 2 and 3. This leads to a reflection on how low-resolution screens were in that era, making everything appear pixelated compared to today's standards.
This conversation about themes and user interfaces transitions to the note-taking app Obsidian. Steph Ango notes that Obsidian's default theme has evolved significantly since its initial release in 2020. Comparing older versions to the current one, the interface has retained its core essence but has become "sharper everywhere." Specific changes include improved typography, the introduction of tabs in the main pane, and the removal of the right-side ribbon. This journey of design and community involvement culminates in a personal story from Steph.
This is how I became the CEO of Obsidian. I made a skin for it.
A niche talent for software skins opened the door to Obsidian
Steph Ango's journey to joining Obsidian was unconventional, stemming from a unique talent for creating software 'skins'. He finds it amusing that his early work making Winamp skins foreshadowed his eventual contribution to Obsidian. He jokes about this skill.
It's a talent that nobody really cares about, but once in a while it comes in handy.
Steph clarifies that he didn't start Obsidian; it was founded by a brilliant couple, Shida and Erica, in Toronto. They had previously created an app called Dynalist and applied their learnings to build Obsidian. The tool immediately resonated with Steph because it was similar to another tool he was using called TiddlyWiki, for which he had also created a skin. His process often involves adopting a new tool and customizing its appearance to fit his preferences.
Basically what happens is I adopt a new tool and I'm like, I hate the way this looks. It doesn't fit with what I want it to look like. So I do tend to go towards tools that let me mess around a little bit.
He created the 'Minimal' theme for Obsidian, which led to him getting to know the founders. He joined the team to work on the 1.0 update in 2022 while still running another startup, and eventually transitioned to a full-time role. As a designer, he complements the founders' engineering expertise.
Obsidian's appeal came from combining powerful existing concepts
The core concept behind Obsidian, bidirectional linking, wasn't new when the app emerged. This idea had been around for a long time, most famously embodied by Wikipedia. The wiki syntax, where double brackets around a word instantly create a link to another page, was a key feature. If the linked page didn't exist, it could be created with a click. However, this was mostly used for public-facing wikis rather than for managing one's own internal world. Steph Ango mentions using TiddlyWiki, another tool for personal journaling, right before switching to Obsidian.
Obsidian's breakthrough was combining several powerful, existing concepts into one application. It integrated the wiki links from wikis, the command palette and quick switcher familiar to developers from tools like VS Code, and a plugin system. It was also based on local Markdown files, which made it very easy for many people to adopt. The use of web technologies proved to be a powerful choice. For someone who knew CSS, like Steph, making a theme was simple. For those familiar with JavaScript, making plugins was just as easy.
I would much rather be making a native app to some extent, but it would make certain things so much harder. Plugins would probably not be possible because it would require developers to understand all these different frameworks for every operating system, so the ecosystem would be so much less rich.
This accessibility across platforms like Windows, Mac, Linux, Android, and iOS fostered a rich ecosystem that might not have been possible with native apps. The idea of bidirectional linking itself goes back even further, to Ted Nelson's Xanadu project, which envisioned the entire internet functioning as a bidirectional system.
The challenge of retrieving an old idea when you need it
The concept of transclusion is a powerful but underutilized idea in digital content. In the note-taking app Obsidian, it is referred to as "embeds" to make it more accessible. At its core, transclusion is the ability to take a piece of content and display it somewhere else, while maintaining a single, canonical version.
The most basic way you can think of transclusion is like a YouTube video that you embed as an iframe in another website. That's a transclusion because you're taking a piece of content where the canonical version of it is a YouTube.com URL, but you're putting it inside of your web page.
Imagine being able to do this for any piece of content: an image, a sentence, or a paragraph. You could have one true version and reuse it by reference in multiple places. While this is difficult to achieve on the wider internet due to issues like "link rot," it can be done locally within an application like Obsidian. Users can embed entire notes or specific blocks of text, like paragraphs or list items, in other notes.
These modern ideas trace back to concepts like Ted Nelson's Project Xanadu and Vannevar Bush's 1945 "memex" concept. Bush criticized traditional hierarchical filing systems, proposing instead a system of "associative indexing" that mimics the human mind's ability to link ideas by association.
Despite the technical-sounding terms, these tools aim to solve a very simple, human problem. The core challenge is one of retrieval and context.
The basic problem is you had an idea on a certain page of a notebook that you wrote five years ago. How do you bring it up in that particular moment that you need it, in your own notes, in your own world?
This is nearly impossible in a physical, paper-based world. Digital tools, however, can manipulate information and surface it exactly when needed. The difficulty lies in making these powerful concepts simple enough for anyone to use. Visual tools like Obsidian's graph feature can help people understand the interconnected nature of their ideas.
The Obsidian graph is a 'useless' but powerful tool for visualizing ideas
People intuitively know their ideas are linked, but the graph view in the software Obsidian makes this concept tangible. Steph Ango explains that the visual of the Obsidian graph is powerful because it helps people grasp the interconnectedness of their thoughts, even if they already knew it abstractly.
As soon as you see that, you get something fundamental. Just seeing that image makes you understand something. Even if you end up never using the graph day to day, it put that idea in your brain that actually there is a connection between those different notes that exists somewhere in the computer. And that could be powerful.
Within the Obsidian community, it's a bit of a meme that the graph is useless for daily work. However, there's a consensus that it serves as a powerful entry point for new users to understand the core philosophy of linked notes. While Steph prefers the 'local graph' which shows connections to a single note, the host shares a different perspective. After initially dismissing the global graph, he saw a video of someone browsing it to generate ideas. For someone who writes a lot, he realized he could spend time in his graph to find unexpected relationships and spark new thoughts, glitching his brain into new connections.
Obsidian mirrors the interconnected reality of ideas
Everything in life and work can be seen as building up a body of work. All creative practices are interrelated, with common patterns running through them. A quote from Miyamoto Musashi captures this idea well.
Once you see the way, you see it in all things.
There are patterns in how one approaches making software, creating a video, or even having a conversation. These ideas build on each other over time, forming a personal map of understanding. A tool like Obsidian is valuable because it reflects this interconnected reality. It allows you to see how disparate ideas are linked. For example, through conversation, it became clear that the act of creating a Winamp skin was an inciting incident for the work on Obsidian. The tool allows these relationships to be captured and reflected upon later, which the human brain might otherwise forget.
It's all interrelated. And so I like that the tool matches the reality of the way ideas work. It's more aligned with the reality of ideas. It's not some new thing. It's actually the default way that ideas work. They're interrelated.
This captured knowledge can spark future creative projects. Recalling the link between Winamp and Obsidian a month later could lead to an idea for a documentary exploring design concepts and cultural movements. Steph uses the tool in a similar way, to go back in time and see how his thought process evolved. He catalogs places he's been, people he's met, and ideas he's had. This creates opportunities to spot interesting coincidences and connections over time. Beyond just cataloging events, you can treat concepts or original ideas as individual notes. These idea fragments can then be combined to generate new insights.
You can take two ideas and combine them together and play around with them and see what happens. That's what makes things like memes so powerful. Because I can show you an image or talk about a phrase, and to you, it already evokes 20 different things. If you can start to think about your own ideas as memes and combine them, now you're accessing a more zoomed out, abstracted view of your own ideas.
This approach helps you see patterns you would otherwise miss, allowing you to zoom out from your immediate situation and gain a new perspective.
The benefit of linking ideas is deeper understanding
Explaining a technical concept like "bidirectional linking" is challenging because the term itself is jargon that can alienate people. At a dinner party, for instance, describing an app's ability to create bidirectional links would likely cause the listener to lose interest. Even describing it as the best way to "interlink two ideas together" falls flat because it focuses on the feature, not the benefit. The crucial question from a user's perspective is always, "Why is that useful to me?"
It's very difficult to show how two ideas are linked together. But that's not a benefit to my life. Why is that helping me in my life? What does it do for me? If you want to understand yourself and understand the world. Now you're talking. It's very useful to see the relationship between the things you notice.
The breakthrough in communication comes from framing the tool as a way to achieve a deeper, more personal goal. For someone who wants to develop their understanding of a subject, their projects, or themselves, seeing the relationships between ideas is incredibly valuable. The link is not the benefit; the understanding that the link creates is the benefit. This is why students find such tools useful for grasping how topics in a discipline are interrelated.
Steph Ango, from the note-taking app Obsidian, shared that his team grappled with this exact problem. It took them a long time to devise a tagline. They eventually settled on "Sharpen your thinking," which served as a clever play on the material obsidian, a volcanic glass historically used for making sharp tools like knives and arrowheads.
Visualizing notes in multiple formats with Obsidian Bases
A new feature in Obsidian called Bases offers a unique, "very Obsidian" approach to database functionality. While similar in concept to tools like Airtable or Notion, its core difference is that every row in a database is its own file. Steph Ango appreciates this from a digital archiving standpoint.
The feature is also highly modular, allowing for different views of the same underlying data. Just as the graph view shows links between notes in a virtual space, Bases allows you to represent your notes in various formats.
What if your notes were on a geographical map? What if it was in a table? What if it was in a list? It's just a way to take the same kind of information that you would see in a graph, but make it very easy to display that in a different format.
For example, you can visualize notes with location data as points on a map, with each point representing an individual note. This flexibility to switch between tables, maps, lists, or charts provides powerful new ways to interact with information.
Obsidian's roadmap focuses on different thinking styles and collaboration
The conversation turns to upcoming features for the note-taking app Obsidian, specifically multiplayer capabilities and Canvas support for publishing. Steph Ango notes that progress on multiplayer has been slow because the team has been focusing on another feature called "bases" which was very well received by the community.
The host, a self-proclaimed huge fan of Obsidian, uses outlines extensively to give structure to his ideas quickly. He views the Canvas feature as a powerful extension of this, describing it as a way to structure things more visually.
I see it almost as like, a spatial outline.
Steph explains that this variety of tools reflects Obsidian's core philosophy. Since everything is fundamentally a markdown file, the goal is to offer different ways for people to interact with their notes, accommodating diverse thinking styles. Some people think spatially and love Canvas, while for others, it's not useful.
The nice thing is, how can we give people all those different modalities so that they can use the ones that make the most sense to them?
The need for a multiplayer feature is highlighted by a common workflow problem. The host expresses the frustration of building ideas in his personal Obsidian graph and then having to transfer all that information into Google Docs to collaborate with his team.
It's frustrating because I have to then take all of this information and I have to transfer that into Google Docs.
The technical challenges of collaboration in a local-first application
Obsidian's current collaboration feature is a shared vault, which the Obsidian team itself uses to build the application and manage tasks. While users can share a whole vault via Obsidian Sync, Git, or a Dropbox folder, the path to more advanced multiplayer features is complex.
Steph Ango outlines two distinct concepts for multiplayer functionality. The first is shared cursors, similar to Google Docs. This is technically difficult because Obsidian is a local-first application. Unlike cloud services with a single source of truth, every user has their own copy of the vault, making it challenging to sync changes from different people in real-time.
The second concept is the ability to share a single note rather than an entire vault. This also presents conceptual hurdles due to the local-first, file-based system. Steph explains: "What if you share a note with somebody else that already has a note that has the same name? ...the file system doesn't allow two files of the same name. So there's all these... you wouldn't think that that is a big problem, but there's a whole bunch of them that come up."
These challenges stem from Obsidian's core "file over app" architecture. Steph clarifies that this approach isn't always technically superior, but it's a logically consistent constraint they choose to work within. This philosophy differentiates Obsidian from the countless other apps that are built on databases. When people ask why a feature like Bases uses a file per row instead of a more efficient database, the answer is simple: because then it wouldn't be Obsidian. The goal is not to reinvent what other apps already do well, but to push the boundaries of their unique, file-centric approach.
Building a sync service on a local-first philosophy
Obsidian Sync is an interesting project because it offers a paid syncing service while adhering to the app's local-first philosophy. Steph Ango explains that Sync was created primarily because big tech solutions are so terrible. People need a way to use Obsidian across devices that are not from the same provider, such as a Windows computer and an iPhone. Native solutions for this kind of cross-ecosystem syncing don't really exist.
Beyond cross-platform compatibility, Sync provides end-to-end encryption, a feature that is rare among web-based services like Google Docs or iCloud. This means files are encrypted before they leave your device and are only decrypted on your other devices. Even the Obsidian team cannot read the files stored on their servers. This is difficult to implement on the web, which is why most note-taking apps don't offer it. In the UK, it's even illegal for iCloud to be end-to-end encrypted.
While users can use other services like Dropbox or Google Drive, Obsidian Sync aims to be the fastest, most reliable, and most secure option, designed specifically for the app. The business model is also notable. A very small fraction of users pay for Sync, but it's enough to fund the company.
It's like much less than 1% of users use Sync, but still, it is plenty for us to run the company and pay ourselves.
The service offers features like version history, which provides significant value. The core innovation is getting the benefits of syncing while maintaining full control and ownership of your files on your own computer. This approach challenges the predominant cloud-based architectures. Coincidentally, Obsidian's markdown-first approach has positioned it perfectly for the age of LLMs, which also use markdown, opening up new ways for users to interact with their files.
Japanese long-term thinking and the future of data privacy
Obsidian's recent popularity in Japan highlights a broader cultural value of long-term thinking. Many of the world's oldest companies are Japanese, such as the soy sauce maker Kikoman, which was established around the year 1000. A look at the Wikipedia list of the world's oldest companies shows many are Japanese or German, including breweries that have been around for 800 years. Even a relatively modern company like Nintendo is 150 years old, starting as a card company.
A key to the longevity of these businesses is the generational passing down of information while keeping recipes and techniques secret and in-house. Steph Ango notes that this principle has been largely forgotten in the world of digital information. However, it is becoming extremely important again in the age of LLMs.
In the world of digital files and digital information, we kind of just forgot about that. But I think it's actually extremely important in the time of LLMs because now if you're not keeping your own concepts and recipes and approach, you know, in house to some extent, you don't have a competitive advantage because everything else is just being like distributed everywhere.
As businesses realize this, Steph predicts that local-first software and end-to-end encryption will become more popular over the next 10 to 15 years. Companies will return to managing their own networks or using encryption to maintain the privacy of their data, even when using cloud storage.
The recipe for a deluxe chocolate chip cookie
Steph Ango's recipe for deluxe chocolate chip cookies is the product of years of experimentation. The goal was to create a luxurious version of the classic cookie. The result is described as a large cookie with a fudgy inside and a crisp exterior. The recipe's ingredients include two and a half sticks of unsalted butter, one ice cube, 375 grams of light brown sugar, and 125 grams of white sugar.
The nuances of a precise cookie recipe
A friend named John baked cookies using a recipe from Steph Ango. Discussing the process, John noted the unusually high ratio of chocolate to flour. He also found the specific measurement of 240 grams of flour interesting, as it suggested the recipe had been carefully tinkered with, unlike standard recipes that often use rounder measurements like a cup (which is about 250 grams).
A cup is pretty inconsistent in terms of how much weight of flour it is... 240 grams is very specific.
Steph explained that he always measures ingredients by weight, which accounts for the precise number. The cookies turned out large, about 2.5 inches in diameter, but slightly flatter than expected, which could be due to small variables like oven heat. John made the dough on a Saturday and baked it Sunday night. Steph mentioned that baking them sooner would have been better. He also revealed he is close to releasing a new, completely different cookie recipe he's been developing.
What a cookie recipe reveals about its creator
The process of making a cookie from someone's recipe can be as revealing as doing formal research on them. The precision involved in the recipe, which used Lindt dark chocolate and President's Choice milk chocolate, speaks to a focus on mastering small details. The creator of the recipe has a tendency for tinkering and making things their own.
This is evident in how the recipe was developed. It started with an existing recipe, combined ideas from another chef, and was then customized to achieve a specific desired outcome. This approach is indicative of the creator's personality. Sharing creative work online, even a cookie recipe, opens one up to being psychoanalyzed.
The drive to perfect every detail
The conversation opens with a discussion about a cookie, which Steph Ango describes in meticulous detail. He is working on a new recipe that is crunchy on the outside and contains buckwheat, rye, and oats, making it feel like a substantial meal while still having plenty of chocolate. Steph notes that the chocolate-to-flour ratio is a key element.
This prompts a question about why he is so focused on such minute details, not just with baking but also with other crafts like carpentry. The host asks, "Why are you so crazy, man? Like, why are you so into these details?" Steph admits he has wondered the same thing about himself and doesn't have a clear answer.
The duty to use our senses to the fullest
A pattern of deep immersion and obsession with detail can be seen across Steph Ango's various projects, from baking bread and cookies to making popcorn. When asked about this, Steph connects this tendency to his personal philosophy on life. As an agnostic, he doesn't believe in an afterlife where our current memories and feelings would persist as we know them. He speculates that our experience of life is stored in our physical bodies, almost like a hard drive. If we die or are reincarnated, those specific memories likely won't carry over.
This belief leads him to a powerful conclusion: this life is the one we have to live to the fullest. It's a duty and purpose to use our bodies and all our senses—our eyes, tongue, arms, and legs—to their maximum potential while we can. This isn't a purely hedonistic pursuit, but rather a balanced exploration of all sensory perceptions. His deep dives into food are about exploring the full realm of interesting flavors and textures available to us.
I have a tongue. So, let's see, what can we do with that? What do I enjoy?
This mindset extends beyond food to other activities like hiking and calisthenics, all part of a larger quest to explore what our bodies, brains, and senses can do in the world.
The philosophical choice between making and consuming
The conversation explores the difference between being a consumer and a creator, using the example of popular cookie chains like Crumbl. Steph Ango, whose mother is a pastry chef, questions why people would buy mass-market cookies when they could easily make them at home. He sees this as part of a larger trend where people prefer to have things served to them, leading to a lack of personal agency.
Why are you just going from one place to another, engaging in consumerism when you could be the maker of the thing of the world around you?
This preference for consumption over creation, Steph argues, disconnects us from the fundamental aspects of life, such as eating or the furniture we use. He believes the point of being alive is to engage with and make the things that constitute our world. A different perspective suggests that consumers and creators are simply asking different questions. Someone buying a popular cookie might be seeking a fun, shared experience, believing they are finding meaning in participating in a trend. In contrast, the person who makes the cookie from scratch is asking a deeper question.
What does going really deep into this thing and understanding it for myself reveal to me about the way the world works? What does it reveal to me about who I am?
Steph finds it difficult to relate to people who say they "can't" do things like cook or draw. He compares this to the message from the movie Ratatouille, insisting that anyone can learn these skills. It is not about an innate inability, but rather that they just haven't learned yet.
The joy and independence of fundamental understanding
The joy in life comes from developing a deep understanding of the things around you. It's about more than just surface-level ability, like cooking. It's about fundamentally understanding your relationship with food and where it comes from. Someone plants the seeds, grows the wheat, and makes the flour. This is the nature of being human. Connecting with these real-world processes is especially valuable when so much work happens in the digital realm.
Steph Ango draws a parallel between this philosophy and calisthenics, which he describes as the physical equivalent of the "file over app" concept. Calisthenics involves basic body movements like push-ups and pull-ups, requiring no special equipment. It's about using what you already have—your body—to strengthen yourself and build a deeper understanding of your own balance and strength.
This pursuit of fundamental understanding leads to a form of independence. When you don't grasp how things work, you become a slave to abstractions and depend on others to manage them for you. Surrounding yourself with friends who also value going deep is crucial. Their dedication can inspire you to stay focused, avoid cutting corners, and see a process through to the end. This commitment is the root of skill progression.
When you understand something fundamentally, it's like it leads you to a form of independence. When you don't understand how things work, you're kind of like a slave to these abstractions... Someone has to take care of it for you. But when you understand how things work, you can kind of get independence through that.
Finding out how far you can go by going too far
The host identifies his podcast as the current edge where he is pushing himself. This requires maintaining a specific mental state, which he describes as an “internal cocktail.” To have a productive conversation that has structure but also allows for tangents, he can't be too tired, sad, or even too happy. The right mix involves a bit of sadness, happiness, and anger. Without the anger, he feels he can't be as edgy or get his perspective across effectively. His motivation for the show is to learn and demonstrate his own progress over time.
Steph Ango introduces a quote by T.S. Eliot that guides her approach to experimentation and pushing boundaries. Her family even uses it as a verb: "we're gonna tsle at this."
Only those who are willing to go too far can possibly find out how far one can go.
She explains this philosophy using the simple example of making chocolate chip cookies. If you're wondering what the perfect chocolate-to-dough ratio is, the best way to find out is to intentionally go too far. The cost of potentially ruining one batch is low, but you learn the actual limit. It's better to overshoot and then dial it back than to be too cautious and approach a line that is much further away than you realized. This mindset of treating everything as an experiment helps overcome the tendency to constantly self-limit.
Creative constraints in early design projects
Steph Ango's design career began as a hobby while he was studying to become a biologist. He used to make website skins for fun, not realizing that design was a viable profession. Once he discovered people could get paid for this work, he went back to school for industrial design, focusing on physical products like furniture and electronics. This is where he learned skills like woodworking.
His early school projects highlight the power of creative constraints. For one assignment, the prompt was simply to create a piece of furniture from a standard eight-by-four-foot sheet of plywood. A key limitation was that no glue or fasteners were allowed.
The assignment was take an eight by four sheet of plywood and make a piece of furniture. That was it. That was the prompt.
His solution, a piece called Chomp, involved CNC-cutting all the parts from the single sheet. The pieces then interlocked for assembly, similar to a wooden dinosaur toy model. Another school project, a mechanic's creeper named Dexter, involved bending plywood using a vacuum process. This technique is similar in concept to the methods used to create the iconic Eames chair, though those typically use heat instead of a vacuum.
The Eames's bent plywood innovation and its design legacy
Charles and Ray Eames innovated a way to bend plywood to solve a problem during World War II. The standard metal splints used for wounded servicemen were causing further injuries due to vibrations during transport. In 1942, the Eameses developed molded plywood splints to address this issue.
The process involves stacking thin wood veneers with glue, placing them into a mold, and using heat to form the wood into the desired shape. This technology, also briefly used for airplanes, was soon surpassed by aluminum frames for military applications. However, the Eameses repurposed it to create their iconic bent plywood furniture. This technique became a hallmark of mid-century design, also used by famous Danish designers like Arne Jacobsen and Alvar Aalto.
Steph Ango studied this type of industrial design at Art Center in Pasadena. He shared a student project from 2009: a concept for a small, waterproof barbecue grill. The prototype was designed to use corn ethanol fuel, which is waterproof, making it ideal for backpacking. An optional feature was a wood surface for cedar plank cooking. This technique involves soaking a cedar plank in water and then cooking fish on it. As the water evaporates, it steams the fish and gives it a smoky flavor.
The journey into custom built-in furniture
After buying a house two years ago, Steph Ango began exploring built-in furniture. Previously, while renting, he had only worked with free-floating furniture and products. Investing in pieces specific to a space didn't seem worthwhile. Homeownership changed that, opening up new design possibilities. Built-in furniture is created specifically for a space and is meant to stay there.
This new focus introduces complex, nerdy concepts like hinges, drawer construction, and how to mount things to walls. For these recent projects, Steph is not doing the woodworking himself, unlike his earlier work. He is currently focused on his work with Obsidian. Furthermore, the necessary equipment is extensive. His house is only about a thousand square feet, and he notes that the kind of woodshop required would be larger than his entire home.
He collaborates with about five different woodworkers, most of whom have decades more experience than he does. They possess skills he never acquired, allowing for a higher level of craftsmanship in the final pieces.
Crafting a personal experience through deliberate design choices
When designing, it's helpful to create your own constraints. This means defining the patterns you will reuse. For example, in designing furniture for his house, Steph Ango used the same kind of wood, finish, edge treatments, and cosmetic details throughout. He also standardized functional elements like the thickness of materials, connection points, and the type of drawer slides.
This project is personal; the primary users are himself, his wife, and future guests. The goal is to create a space that has a distinct feeling, where every interaction is considered. He wants guests to feel like they are in a specific place, having a specific kind of experience, down to the way they interact with a door handle.
It goes back to why am I obsessed about this cookie? Or why am I obsessed about this skin for the interface? It's all of those interaction points that you're going to touch or feel or taste or hear. Where can we have an opportunity to be the conductor or director of that experience?
This desire for considered experiences extends everywhere. He wishes every place he visited had this level of detail, creating a unique feeling, much like some brands successfully do. The point isn't to claim his design choices are objectively the best, but that they are uniquely his. It's about personal expression.
If I'm making this recipe for a cookie, I'm not saying this is the best cookie period in the world. I'm just saying this is my cookie. So if you come over to my house, this is the kind of cookie you might get.
The chosen materials and textures are specific to this particular house. If he were to design a different house in a new location, he might choose different elements that feel more native to that specific place.
A design language for a small house defined by a wooden snake
Steph Ango describes the process of renovating his home, which began with ripping out cheap flooring from a previous owner. The first major project was building a custom library. This initial endeavor was crucial because it helped establish the core design patterns that would be reused throughout the entire house.
Because the house is small, a guiding principle was to make efficient use of every possible space. Most walls are dedicated to windows, so the few solid walls that exist needed to be highly functional. By using built-in furniture instead of standalone pieces, they could maximize storage and save materials.
One key design concept that emerged from the library project is a visual element Steph calls the "snake."
Throughout the house there's a snake. And it basically starts here and it goes like this. And it connects through the whole House.
This "snake" is a continuous line of thicker wood that starts in the library, travels up and behind the shelves, and is intended to eventually wind its way through the entire home, creating a cohesive design language. In the library, this feature also serves a practical purpose by housing the projector for watching movies on the opposite wall.
The design philosophy behind custom woodworking
Steph Ango describes the design and construction of a custom wooden desk and shelving unit. He contrasts the solid wood used in his project with the particle board commonly found in furniture from places like IKEA. Particle board consists of compressed wood chunks with a veneer, which means its edges cannot be shaped without exposing the cheap material underneath.
A key detail that highlights the quality of solid wood is the use of chamfers, or beveled edges. This feature is not possible with particle board. Steph explains it is a way to signal the quality of the material.
It's kind of like a flex from the woodworker to be saying, this is one piece of material.
A core design principle for the project was that any point of interaction should be curved. This applied to door handles, vents, and cable cutouts. The rest of the house features very rigid, straight lines, so these curves provide a soft, tactile contrast at every point of human contact.
Anytime there's a thing that you want to touch with your hands, it should be curved. So there should always be a curve wherever there's an interaction point with your hands.
How robot vacuums influenced a home's furniture design
The process of designing built-in furniture can start with a broad question, such as how far can the concept be pushed. This exploration can lead to the development of a unique visual language. For example, Steph Ango describes using a specific L-shape for every connection between two disconnected pieces of material. The goal is to apply this visual language consistently, creating what is essentially one integrated piece of furniture that flows throughout the entire house.
Practical considerations also heavily influence the design. The cabinets feature a 'toe kick,' a recessed space at the bottom that allows a person to stand closer to the furniture. This is particularly useful for examining books displayed on top. Another significant factor was making the house 'robot-friendly.' The height and depth of all surfaces were designed to accommodate robot vacuums, ensuring they could clean without encountering obstacles like cables or furniture legs.
The new robot mop combo vacuums are insanely good.
When asked about the effectiveness of robot vacuums, Steph confirms they are now very good, especially the models that combine vacuuming and mopping.
Designing a kitchen for longevity through replaceability
Steph described his kitchen renovation as one of the hardest projects he has ever worked on. The difficulty came from integrating many different systems: plumbing, electrical, ventilation, and all the drawers and hinges. A central goal was to ensure the woodwork would last for 50 years or more. This led to a design philosophy centered on replaceable appliances.
To achieve this longevity, he committed to using only standard sizes for all appliances. This ensures that as technology evolves or parts fail, they can be easily swapped out. For example, he chose a cooktop from a new startup called Copper, which uses a novel induction, battery-based technology. While this choice deviates from the 'Buy it for Life' philosophy of choosing long-established products, he mitigated the risk. The cooktop was integrated into a standard 30-inch bay. If it fails or they change their minds about induction cooking, it can be easily replaced with a normal gas stove. They even kept the gas line accessible for this very reason. This approach involves thinking about which components will age out first and designing a durable framework around them.
Designing a kitchen based on the omakase experience
The layout of a home kitchen can be intentionally designed to foster connection and interaction, drawing inspiration from the Japanese omakase experience. Steph Ango describes how his kitchen was designed with a bar where guests sit directly in front of the cooking area. This allows him to face people while he cooks, creating a dynamic similar to a sushi bar.
It was a hundred percent designed by omakase experiences. So going out to a sushi bar, I feel like that should be the main way that you interact in a restaurant. If you can. Not just for sushi, but for anything.
This setup is fundamentally more interactive and enjoyable for both the cook and the guests. It's fun to watch someone prepare food, creating a direct relationship from the food's preparation to its consumption. It also encourages conversation, as guests can ask questions about ingredients and techniques. This contrasts sharply with the standard restaurant model where the kitchen is hidden and all interaction is filtered through a server. The goal is to interact directly with the chef.
Maximizing space through clever design details
Steph Ango shares details of his recent kitchen renovation, pointing out how a trim detail acts like a "snake," connecting various elements like corners and doorways to create a cohesive look. The plan is to extend this connecting pattern to the bathroom and bedroom. This philosophy of "taking things way too far" by reusing patterns is a recurring theme in his projects, which also include custom-built furniture.
A major focus was maximizing functionality and storage in unconventional spaces. For instance, hidden sliding storage was integrated into the design. A particularly clever solution was devised for cabinets under a slanted ceiling.
The ceiling is slanted, so to open these doors, they both swing to the left. This one opens to the left and this one opens to the left because it has to open on the longer side. Before, in the previous kitchen, they didn't bother with this. They just put a cap on the top. So it's just finding all of those little details where we could save some space or add more functionality in places where it hadn't been used before.
How constraints lead to faster decisions and better products
In projects, initial constraints can feel limiting, but they often lead to greater speed and smoothness later on. Steph Ango discusses this using the example of his house renovation. While making initial, irreversible decisions was painful, those choices now make every subsequent decision faster and easier. The enjoyment of this speed outweighs any perceived lack of creative novelty.
Everything feels like it goes faster and more smoothly because of those choices that were made early on and it makes the decisions faster and faster and faster... that was kind of painful, but now it's so smooth so fast.
This process of working within tight constraints serves as a valuable training ground. By tackling a small-scale project with a high level of detail, he is building a palette of options and experiences. This prepares him for larger, more complex projects in the future, like designing an entire house from scratch.
The same principle applies to software development, specifically with Obsidian. When launching the 'Bases' feature, they introduced a new, more constrained approach to plugin settings. Previously, each plugin developer implemented settings in their own chaotic way. For Bases, developers must register settings in a specific, uniform format.
This is a little bit more constraining for the plugin author because they can't just do whatever they want. But on the other hand, it's a little bit better for the user because the settings are going to look fairly predictable.
While this limits the freedom of plugin authors, it creates a much more cohesive and predictable user experience. A significant benefit of this structured approach is that it makes settings searchable, a long-requested feature that was impossible to implement when settings were unstructured.
Style is consistent constraint
Creating a style guide, even for yourself, is a powerful practice. Companies often have them for things like copywriting and user interface design to ensure consistency. For example, Obsidian has a style guide that dictates how to label buttons and write interface copy. Steph Ango suggests this concept can be applied personally to anything from clothing to writing to video production style.
He shared an example from his previous startup, Lumi, which had a YouTube show called "Shipping Things." They developed a distinct style guide for it. All video titles were handwritten, and the banner image was a physical model made of tiny paper objects, not a 3D render. The overall aesthetic was inspired by "Sesame Street" segments that show how things like crayons are made. Despite serving high-end clients spending hundreds of thousands of dollars, the company adopted a DIY, child-like aesthetic to explain complex topics like manufacturing, materials, and sustainability in an accessible way.
This illustrates a core principle: style is born from consistent constraints. The specific choices—the lenses, the types of shots, the materials—are almost arbitrary. What matters is the consistency.
As soon as you start to create your constraints for yourself, now you have this palette that you're painting with that is going to make something feel like you.
By defining these constraints, you create a unique palette that gives your work a recognizable feeling and identity.
Learning music by building your own tools
Steph Ango discusses his lifelong frustration with not being able to play music, despite constantly hearing it in his head like an internal iPod. This contrasts sharply with his experience of aphantasia, the inability to visualize images in his mind's eye. While he can't conjure images, he can play entire songs in his head, even ones he doesn't know how to express externally. This disconnect fueled his desire to learn an instrument.
His journey began when his wife, a former piano prodigy, started teaching him. However, he wanted to avoid the strict, traditional methods she was taught. Steph's learning style is more experimental; he prefers to learn by trying things and seeing what happens. This led him to a unique approach: building his own tools to learn. He has been experimenting with "vibe coding" using LLMs in his hobbies, which makes it fun to quickly turn an idea into a functional product.
I've played with all those apps, but you're coming into this thing that someone else created and you're trying to map your brain to how they think about music. And I wanted to start from scratch and see if I could make something that would help me.
He found existing music software like Ableton and Fruity Loops restrictive, as they force the user to adopt the creator's mental model of music. He decided to build his own piano app from scratch to overcome his personal hurdles, such as finding music notation confusing and struggling with music theory vocabulary. The app, which he built in about eight hours, connects to his MIDI keyboard and serves as a visual learning aid. Its primary function is to teach him basics like keys and the circle of fifths by visually highlighting the notes of a selected scale, like C major, on the screen.
Learning music theory by programming a custom visual tool
Steph Ango was inspired by the artist Olafur Eliasson, who uses a palette of ingredients like prisms, mirrors, and light to create his work. This led Steph to think about his own palette for learning music. Despite having aphantasia, he has a minor form of synesthesia, connecting numbers and colors. He decided to leverage this by creating a tool that maps musical notes to colors, using a color palette he designed called Flex Oki.
The purpose of this tool is to help him learn musical keys and play along with songs. In his system, the note C is always red. The interface can also identify the key being played based on the notes entered, such as recognizing C major. It includes a feature to record and loop MIDI input, allowing him to play and record left-hand and right-hand parts separately. He wanted to see all the different ways of representing the same musical information in one place, similar to how data can be visualized as a graph or a map.
The most significant outcome was that the process of building the tool taught him a great deal about music. As a hands-on learner who struggled with traditional paper-based methods, programming the UI and discovering its flaws was a powerful educational experience. When his wife would point out that the UI got something wrong, correcting those mistakes helped him understand the principles of music theory.
AI enables anyone to create their own custom tools
Technology is moving towards a point where anyone can create their own custom tools, much like people created custom Winamp skins in the past. This is an empowering development for personal learning and work. While a common objection is that not everyone is a designer, this overlooks how creativity works. The best creations often come from those who don't fit a specific archetype. An analogy is the grandma who is an incredible cook but would never call herself a chef. When tools become accessible and frictionless enough, people can bring their unique context and create something that just works, without needing to be a formal designer.
Steph Ango notes that this new paradigm of "vibe coding" and generative UI will be powerful because everyone can at least provide direction, saying "make it more like this, or less like that." This contrasts sharply with traditional development. He describes the pain of having to scrap a project after a human engineer has invested hundreds of hours into it. With AI, that emotional cost disappears.
The AI never has any of those feelings... the only thing that is remotely like that is you've created a chat with that, that you're deep into the context and you're just like, sorry, I'm just going to have to delete you and start fresh and there's no feelings about it... The speed of radical different directions that you can try something is so much more free and it's less feelings getting hurt about something that you put a lot of soul into.
This freedom allows for much faster and more radical experimentation. When an idea is taken 90% of the way but proves to be a dead end, you can restart without the guilt associated with discarding a person's hard work. In the future, this will empower non-technical people to direct AI to create tools that perfectly satisfy their own ways of learning and working.
The technology is whispering 'don't think'
Steph Ango predicts a future with many more small, sustainable, and profitable software companies, similar to Obsidian, that don't need venture capital. As tools become more accessible, a single person or small team can build a company around an idea and make a living. However, this accessibility will also create a lot more noise, making it incredibly difficult for new products to get seen and acquire early customers.
Big and medium-sized companies will also find ways to be more efficient. Steph shares his own workflow as an example. Though not the most sophisticated engineer on his team, he can now "vibe code" a fully functional prototype. This process is much faster than the old way of creating mockups in design software like Figma. The result is a high-fidelity prototype that serves as a much better starting point for the expert engineers, saving significant time.
This reflects a fundamental shift in the human-computer relationship, which can be both interesting and scary. The underlying signature of this shift is that the technology seems to be encouraging us not to think. It's alluring to accept what an AI generates—whether it's code you don't fully understand or advice from a chatbot—because it saves you the trouble of thinking for yourself.
The technology is whispering. Not on purpose, but it's whispering. Don't think. It's really enticing to just accept it because then you don't have to think, then you don't have to go through the trouble of trying to understand something for yourself.
Some people, however, approach these tools with a different code. They use them to accelerate and deepen their understanding, maintaining a healthy skepticism. The worry is that not everyone has this mindset. There's a real concern that this technology could lead us to a place where we stop valuing our own thinking.
A 1909 story predicted our frictionless future
Steph Ango recommends the short story "The Machine Stops" by E.M. Forster, written in 1909. He considers it one of the best pieces of science fiction ever written because of its prescient vision of the future. The story describes a society where everyone lives underground in individual pods, interacting through video interfaces and fulfilling every need with the press of a button. It predicts everything from commercial flight and Spotify to Zoom.
The story's technology is described in terms of how it feels to use, which keeps it relevant. For instance, interacting with people through the video interface is like real life, "except it's a little worse." In this world, seeking direct experience is discouraged, and people become sedentary, entirely dependent on the machine. Steph sees this as a cautionary tale for our own world, where the push for a frictionless, "no interface" life is strong.
The best interface is no interface. If you could, instead of having to use a phone, just call an Uber out of thin air... That would probably feel better than opening your phone, scrolling, finding the button, clicking the thing, checking out.
While convenient, this increasing abstraction removes our understanding of how things are made and how the world works. This gap is where problems like "shrinkflation and shittification" can take root, as the complex steps between a consumer's desire and the final product offer opportunities for quality and ethics to be eroded without notice.
To fight back, Steph advocates for seeking understanding and curiosity about the origins of everything we consume, from food to software. He shares a personal example of learning to make sushi. The experience, while difficult, gave him a profound appreciation for the skill and dedication of master sushi chefs. Engaging directly with a craft, even as an amateur, builds a deeper connection to the world and an appreciation for how things are properly made.
The life-changing influence of Buckminster Fuller
A discussion about influential books leads to a personal story about Buckminster Fuller. One speaker shares that he was once feeling lost and depressed until a friend recommended he read "A Critical Path" by Buckminster Fuller. He found Fuller's origin story and his way of thinking deeply inspiring, particularly because Fuller had also experienced a period of being lost.
He was kind of lost too. I think he has this thing when he was 32 or something, he decided to become an experiment... and he's like, what is it that I can do as a penniless man, with just my talents, that could be beneficial to humanity?
Another speaker agrees, admiring Fuller's tendency to challenge every notion and think from first principles. He particularly appreciates people who can offer a strong, clearly explained argument for why something we all do every day is completely wrong. This kind of out-of-the-box thinking, exemplified by Fuller's concept of "Spaceship Earth," is what they find so compelling.
Life's random connections revealed by a concert
A recent concert experience highlighted how interconnected life can be. Steph Ango recounts seeing the French band Air, who he had been a fan of since he was a teenager living in the same Parisian suburbs where they formed. This particular show was a performance of their album "Moon Safari" with a full orchestra.
A series of coincidences unfolded around the event. Friends of his, the duo Yacht, also attended because they knew the conductor who arranged the orchestral parts. Later, another friend who was hosting the band's manager invited Steph over. This led to him meeting the manager and expressing how influential the band had been to him.
The experience became a powerful example of how a single day can connect seemingly unrelated parts of one's life.
This is an opportunity to link these things that, on the surface, you would never think are related. But this person that I know from one part of my life, this other person from another part of my life, this random suburb, this band, the place where I live now, they all became interconnected on that one day in a way that I would have never, ever predicted when I started listening to this album as a teenager in France.
Steph documented this convergence in his notes, creating a node that links these disparate people, places, and memories together. It served as a reminder of how small the world is and the unexpected ways life's threads can weave together.
A tool for visualizing piano music for beginners
Steph Ango mentions he began learning piano around age seven. He developed a habit of not reading sheet music, instead learning to copy what his teacher played by ear. This leads into a demonstration of a tool he created that visualizes piano playing in real time. The tool breaks down the music as it's played, guessing the notes correctly.
However, the tool has a significant limitation. It cannot detect two chords being played at the same time because it can only register one at a time. Despite this, it reads individual notes quite well. Steph considers it a tool primarily for beginners but thinks it could be helpful for everyone. He expresses hesitation about releasing it publicly, citing a desire to avoid dealing with bug reports from users.
